Sure, it's never going to be consistent as to what defines a possession, but every point counts in this game, and we lost at least one match because of inconsistencies as to gets a possession is. I really don't think this game is good, it's far too subjective to be fair, and not exciting at all to watch. I'm not an expert, but the game could use work. Maybe some "neutral" balls that act like leftover auto balls would help, or a large supply of small balls that score fewer points, but could be a good task for the third robot on an alliance. It almost feels incomplete, really, like there's something missing (inb4 secret endgame). In past years you had multiple robots entering and leaving the scoring zone, with lots of different ways to play defense (stealing balls in 2012 was lots of fun).
Sure it's exciting if your robot is the scorer (we played scorer in some qualification matches), but with just one scorer it slows down the pace of playing defense as well. We more or less just held the ball for a second, passed it off, then looked for ways to get in the way of the other alliance. I spend most of the match scanning the field for stuff to do (3320 built a catcher and passer, shooter wasn't working). Rules are interpreted and applied by the moderation staff, and decisions made are final.Īs a drive coach I can say it is kind of boring compared to other games.Refrain from making posts or comments of a political nature.
Volunteer professional mentors lend their time and talents to guide each team. It’s as close to real-world engineering as a student can get. High-school student participants call it “the hardest fun you’ll ever have.” Under strict rules, limited resources, and an intense six-week time limit, teams of 20 or more students are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors. From FIRST’s website “We call FIRST Robotics Competition the ultimate Sport for the Mind.